Okay, I was totally going to do my extended review on Cosmos Invictus Today (please check out the official review on Geek Nifty here) but I'm DMing a session and no longer have the time. So... quick and dirty blog post it is.
Let's take a look at a skill any writer and really anyone who wants to survive needs: rolling with the punches. So... today was hectic. I spent my morning trying to do some recording for my friend's podcast. And things didn't go as expected. Fortunately, being able to adjust on the fly, I was able to get a decent recording out. But I had to swap mics, ditch a recorder, restart a computer several times, and make some on the fly decisions.
What does this have to do with anything? Well, I'm DMing a table top session with a group I haven't worked with in months and the notes of which I haven't touched in the same. So... since I don't want to put off this session any longer than it's been, I'm rolling with the punches. Storytelling on the go. Usually I have a lot more detailed notes, but today, I've got to improvise.
And you know, you should be willing to roll with the punches when your story asks for it. I can't tell you how different my last draft is from the first. I've changed villains, added characters, changed the fundamental person that my protagonist is, and so much more. But because I was willing to roll with new ideas and accept that not everything I had written before was gold, I've been able to craft something that my betas seem pretty satisfied with.
Okay, I need to get back to DMing. I'm literally writing this between calling for dice rolls. I'll have a better, more in-depth post tomorrow.
Until then, Be Excellent to Each Other.
Keep your eyes open for my debut novel, The Paladin.